Daniel Rodrigues

Daniel Rodrigues

Daniel Rodrigues

Daniel Rodrigues

Curriculum Engine

Curriculum Engine

Curriculum Engine

Curriculum Engine

2023

Roles

This is a project where I assumed the following roles:

  • User Experience (UX) Designer

  • User Interface (UI) Designer

  • Interaction (IxD) Designer

Deliverables

UX/UI Design:

  • Analysis of data

  • Stakeholder interviews

  • Information Architecture

  • Low fidelity wireframes

  • High fidelity prototype

  • Usability tests and findings

Project Specifications

Tools:

Tools:

  • Figma

  • Figma

  • Figjam

  • Figjam

  • Illustrator

  • Illustrator

Overview

Curriculum Engine is a powerful education app specifically designed for US district schools, offering tailored programs for states such as Georgia, California, Florida, North Carolina, and Texas. With its state-specific customization, including the Common Core State Standards (CCSS), this app ensures seamless course management and effective planning. Teachers can easily navigate and customize course materials to align with their school's curriculum standards, whether it's the CCSS or other state-specific requirements. By providing a comprehensive solution that incorporates the CCSS and state-specific standards, Curriculum Engine empowers teachers to deliver high-quality education that meets the rigorous standards set at both the national and state levels.

Problems

Teachers had navigational challenges and confusion while using the app, leading to inefficiency in their workflow

Users were facing difficulty in locating and identifying previously modified content, resulting in a lack of visibility and awareness of the changes made. ( No hierarchy)

Research suggested 45% of users are spending more than 5 hours a week curating their educational resources in general

Proposed Solutions

Establishing a clear hierarchy within the system

Organize items based on their relevance and ensure that Topics, Units, and Lessons were easily recognizable for users.

Avoid complex screens to reduce cognitive load and increase user satisfaction

Fewer options to see and focusing on what’s needed

Keep users informed about the progress and status of different tasks

Customer feedback

Due to an overwhelming amount of negative feedback at BW Walch, it became crucial to devise a new solution that would address the issues and improve the overall user experience.

Research

Based on extensive data research, in-depth analysis of user feedback, and insightful interviews with teachers, I gained a comprehensive understanding of the challenges we were facing on the platform. These invaluable insights empowered me to take on the role of a problem solver and develop a new and improved structure that addressed the pain points and provided a more user-friendly experience for teachers. As a result, the Curriculum Engine underwent a transformation that met the needs and expectations of our valued users.

Findings

  • Users were looking for lesson plan option

  • Weekly lesson planning is a common practice among educators

  • Teachers expressed a desire for increased autonomy in assigning lessons

Creating the structure

After conducting stakeholder interviews with teachers during the wireframing phase, an innovative idea emerged. This idea centered around empowering teachers with greater control over the app, enabling them to effortlessly deliver learning objects and exercise full autonomy in lesson planning. This approach grants teachers the flexibility to decide which learning objects to utilize and when to incorporate them, ultimately enhancing the overall user experience.

Task prioritization

Through a concise and impactful 15-minute Impact- Effort Plan, we conducted a task prioritization call with key stakeholders. This collaborative session allowed us to align our efforts with the business goals and begin generating solutions that would have the greatest impact. By leveraging this efficient planning approach, we ensured that our actions were purposeful, targeted, and aimed at achieving meaningful outcomes.

Wireframing

After thoroughly considering the concerns raised by teachers, stakeholders, and analyzing all app usage data, we started to define key insights. Our objective was to create an app that closely emulates real-life experiences, maximizing its authenticity. So in order to achieve this, our immediate focus was on establishing an improved suitable information architecture. By adopting a structure where classes mirror real-life courses, we ensure a seamless and intuitive user experience, facilitating users' navigation and engagement.

Final Designs

After some prototyping testing and enriched meetings with stakeholders and teachers, we found we had to step back a little in order to move on the right path. At this step we simplified a little more the UX structure of the app, having as a result that the “Assignments” were the main part of the app, and the course would be as the workbook.

In other words it became a 2 tab model, were the assignments would be the place were the teacher send out activities to students, for the course tab we ended up creating the same approach as the wireframes made before were the teacher can see the workbook and create assignments to be published on the assignments tab.

Explore protoype

Results

Based on usability testing conducted with a group of teachers from Florida and Georgia (5 participants), we successfully improved the task completion for the identified problem of managing the course

Navigation

Was reduced from 8 clicks to 4 clicks. Going from class to a learning object

-50%

Creating an assigment

Was reduced from 5 clicks if user didn’t get lost to only 2 clicks

-40%

Users didn’t get lost

Users completed our tasks of navigation to a learning object and also the creation of the assignment

5/5